LINQ in Action roller

combing LINQ with DirectX 10 pixel shaders

LINQ and DirectX 10 are two new things from Microsoft, but I wonder whether the two teams have colaborated at all.. Here is my question. What I want to do is something like this: In C# or C++ I would like to write: void blur(texture){ foreach pixel in texture{ pixel = (pixel[x-1][y ] + pixel[x][y ]+ pixel[x][y+1] )/3 } } i.e. using the LINQ syntax not just on lists but on collections of pixels in a texture which would then be accelerated by a DirectX 10 unified shader graphics card. This way you Read More...
Published Saturday, April 28, 2007 6:32 AM by MSDN Forums: LINQ Project General
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